Esempio n. 1
0
    IEnumerator LoadLevel(string scene)
    {
        NexLevelLoading = scene;

        SceneManager.LoadScene("LoadingScreen");

        yield return(new WaitForSeconds(1));

        float gameLoad = 0;

        while (gameLoad < 1)
        {
            loadManager_.ChangeProgress(gameLoad);
            yield return(new WaitForEndOfFrame());

            gameLoad += 0.01f;
        }
        loadManager_.ChangeProgress(1);
    }