private void Start() { GlobalVars.Instance.DropedWeaponAllClear(); GlobalVars.Instance.ApplyAudioSource(); GlobalVars.Instance.SwitchFlashbang(bVis: false, Vector3.zero); GlobalVars.Instance.resetFever(timeover: true); InitializeFirstPerson(); battleChat = GetComponent <BattleChat>(); BrickManManager.Instance.OnStart(); delayLoad = true; deltaTime = 0f; BlackHole component = GameObject.Find("Main").GetComponent <BlackHole>(); if (component != null) { component.placeTo(new Vector3(37f, -15f, 37f)); } GameObject gameObject = GameObject.Find("Main"); if (gameObject != null) { ShooterTools component2 = gameObject.GetComponent <ShooterTools>(); if (component2 != null) { component2.DoBuff(); } } }