private void VoidAttack() { BasicIdleMovement(blackHoleWhoAmI > -1 ? 0.8f : 0.2f); if (timers["ARCHATK"] == 50) //Spawn projectile { int p = Projectile.NewProjectile(npc.Center, Vector2.Zero, ModContent.ProjectileType <Projectiles.VoidCastProjectile>(), 60, 1f, Main.myPlayer); Main.projectile[p].timeLeft = ArchonAttackMaxTime - 50; blackHoleWhoAmI = p; } else if (timers["ARCHATK"] > 50 && timers["ARCHATK"] < ArchonAttackMaxTime - 100 && blackHoleWhoAmI > -1) //Control void projectile & break if hit { if (!BlackHole.active) { return; } BlackHole.velocity = BlackHole.DirectionTo(Target.Center) * 4; for (int i = 0; i < Main.maxProjectiles; ++i) { Projectile proj = Main.projectile[i]; if (i != blackHoleWhoAmI && proj.active && !proj.hostile && proj.friendly && proj.DistanceSQ(BlackHole.Center) < 40 * 40) //Detect all friendly projectiles { proj.Kill(); } } } }