// Update is called once per frame void Update() { if (levelManager.IsLevelCompleted() && !levelManager.IsGameOver() && blackHole.IsPassed()) { text.enabled = true; } }
void Update() { if (!GameObject.FindGameObjectWithTag("Player")) { if (levelManager.IsLevelCompleted() && blackHole.IsPassed()) { if (Input.touchCount == 1) { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } } else { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } } }