private void Start()
    {
        GlobalVars.Instance.DropedWeaponAllClear();
        GlobalVars.Instance.ApplyAudioSource();
        GlobalVars.Instance.SwitchFlashbang(bVis: false, Vector3.zero);
        GlobalVars.Instance.resetFever(timeover: true);
        InitializeFirstPerson();
        battleChat = GetComponent <BattleChat>();
        BrickManManager.Instance.OnStart();
        delayLoad = true;
        deltaTime = 0f;
        BlackHole component = GameObject.Find("Main").GetComponent <BlackHole>();

        if (component != null)
        {
            component.placeTo(new Vector3(37f, -15f, 37f));
        }
        GameObject gameObject = GameObject.Find("Main");

        if (gameObject != null)
        {
            ShooterTools component2 = gameObject.GetComponent <ShooterTools>();
            if (component2 != null)
            {
                component2.DoBuff();
            }
        }
    }