protected void HandleBallGathering() { //Handle the gathering of balls update. if (gathering) { Hands.Active = true; foreach (Ball b in Eyes.BallView) { if (!b.IsActive()) { Hands.PullToCenter(b.gameObject); } } if (connectorcontroller.GetBallsInStorage() >= commandedgather) { gathering = false; } } else { Hands.Active = false; } }