private void Update() { VerifyLocalController(); if (null != localController && showFx) { deltaTime += Time.deltaTime; if (deltaTime > 3f) { deltaTime = 0f; showFx = false; if (!localController.IsDead && !localController.bungeeRespawn) { P2PManager.Instance.SendPEER_BLACKHOLE_EFF(localController.TranceformPosition); BlackHole component = GameObject.Find("Main").GetComponent <BlackHole>(); localController.TranceformPosition = component.gotoPos(MyInfoManager.Instance.Slot); localController.ActivateBlackhole = true; localController.ActivateBlackholeUser = userSeq; if (MyInfoManager.Instance.Seq == userSeq) { GlobalVars.Instance.PlayOneShot(sndEnd); } } } } }