Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     if (levelManager.IsLevelCompleted() && !levelManager.IsGameOver() && blackHole.IsPassed())
     {
         text.enabled = true;
     }
 }
Beispiel #2
0
 void Update()
 {
     if (!GameObject.FindGameObjectWithTag("Player"))
     {
         if (levelManager.IsLevelCompleted() && blackHole.IsPassed())
         {
             if (Input.touchCount == 1)
             {
                 SceneManager.LoadScene(SceneManager.GetActiveScene().name);
             }
         }
         else
         {
             SceneManager.LoadScene(SceneManager.GetActiveScene().name);
         }
     }
 }