Exemple #1
0
 public static Matrix4x4[] GetGlobalMatrixArray(int name)
 {
     return((Shader.GetGlobalMatrixArrayCountImpl(name) == 0) ? null : Shader.GetGlobalMatrixArrayImpl(name));
 }
Exemple #2
0
 public static Matrix4x4[] GetGlobalMatrixArray(int nameID)
 {
     return(Shader.GetGlobalMatrixArrayImpl(nameID));
 }
Exemple #3
0
 public static Matrix4x4[] GetGlobalMatrixArray(int nameID)
 {
     return((Shader.GetGlobalMatrixArrayCountImpl(nameID) != 0) ? Shader.GetGlobalMatrixArrayImpl(nameID) : null);
 }