private static string GetPropertyString(Shader shader, string name)
 {
     if (shader == null)
     {
         return string.Empty;
     }
     return (shader.GetInstanceID() + "_" + name);
 }
		internal static void InvalidatePropertyCache(Shader shader)
		{
			if (shader == null)
			{
				return;
			}
			string value = shader.GetInstanceID() + "_";
			List<string> list = new List<string>();
			foreach (string current in MaterialPropertyHandler.s_PropertyHandlers.Keys)
			{
				if (current.StartsWith(value))
				{
					list.Add(current);
				}
			}
			foreach (string current2 in list)
			{
				MaterialPropertyHandler.s_PropertyHandlers.Remove(current2);
			}
		}
 internal static void InvalidatePropertyCache(Shader shader)
 {
   if ((UnityEngine.Object) shader == (UnityEngine.Object) null)
     return;
   string str = shader.GetInstanceID().ToString() + "_";
   List<string> stringList = new List<string>();
   using (Dictionary<string, MaterialPropertyHandler>.KeyCollection.Enumerator enumerator = MaterialPropertyHandler.s_PropertyHandlers.Keys.GetEnumerator())
   {
     while (enumerator.MoveNext())
     {
       string current = enumerator.Current;
       if (current.StartsWith(str))
         stringList.Add(current);
     }
   }
   using (List<string>.Enumerator enumerator = stringList.GetEnumerator())
   {
     while (enumerator.MoveNext())
     {
       string current = enumerator.Current;
       MaterialPropertyHandler.s_PropertyHandlers.Remove(current);
     }
   }
 }
 private static string GetPropertyString(Shader shader, string name)
 {
   if ((UnityEngine.Object) shader == (UnityEngine.Object) null)
     return string.Empty;
   return shader.GetInstanceID().ToString() + "_" + name;
 }
 internal static void InvalidatePropertyCache(Shader shader)
 {
     if (shader != null)
     {
         string str = shader.GetInstanceID() + "_";
         List<string> list = new List<string>();
         foreach (string str2 in s_PropertyHandlers.Keys)
         {
             if (str2.StartsWith(str))
             {
                 list.Add(str2);
             }
         }
         foreach (string str3 in list)
         {
             s_PropertyHandlers.Remove(str3);
         }
     }
 }