static int FindPassTagValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Rendering.ShaderTagId arg1 = StackTraits <UnityEngine.Rendering.ShaderTagId> .Check(L, 3); UnityEngine.Rendering.ShaderTagId o = obj.FindPassTagValue(arg0, arg1); ToLua.PushValue(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }