public static Matrix4x4[] GetGlobalMatrixArray(int name) { return((Shader.GetGlobalMatrixArrayCountImpl(name) == 0) ? null : Shader.GetGlobalMatrixArrayImpl(name)); }
public static Matrix4x4[] GetGlobalMatrixArray(int nameID) { return(Shader.GetGlobalMatrixArrayImpl(nameID)); }
public static Matrix4x4[] GetGlobalMatrixArray(int nameID) { return((Shader.GetGlobalMatrixArrayCountImpl(nameID) != 0) ? Shader.GetGlobalMatrixArrayImpl(nameID) : null); }