Ejemplo n.º 1
0
    static int FindPassTagValue(IntPtr L)
    {
        try
        {
            ToLua.CheckArgsCount(L, 3);
            UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader));
            int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
            UnityEngine.Rendering.ShaderTagId arg1 = StackTraits <UnityEngine.Rendering.ShaderTagId> .Check(L, 3);

            UnityEngine.Rendering.ShaderTagId o = obj.FindPassTagValue(arg0, arg1);
            ToLua.PushValue(L, o);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }