SetRenderTargetImpl() static private méthode

static private SetRenderTargetImpl ( RenderBuffer colorBuffer, RenderBuffer depthBuffer, int mipLevel, CubemapFace face, int depthSlice ) : void
colorBuffer RenderBuffer
depthBuffer RenderBuffer
mipLevel int
face CubemapFace
depthSlice int
Résultat void
Exemple #1
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 internal static void SetRenderTargetImpl(RenderTexture rt, int mipLevel, CubemapFace face)
 {
     if (rt)
     {
         Graphics.SetRenderTargetImpl(rt.colorBuffer, rt.depthBuffer, mipLevel, face);
     }
     else
     {
         Graphics.Internal_SetNullRT();
     }
 }
Exemple #2
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 public static void SetRenderTarget(RenderTargetSetup setup)
 {
     Graphics.SetRenderTargetImpl(setup);
 }
Exemple #3
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 public static void SetRenderTarget(RenderBuffer[] colorBuffers, RenderBuffer depthBuffer)
 {
     Graphics.SetRenderTargetImpl(colorBuffers, depthBuffer, 0, CubemapFace.Unknown);
 }
Exemple #4
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 public static void SetRenderTarget(RenderBuffer colorBuffer, RenderBuffer depthBuffer, int mipLevel, CubemapFace face)
 {
     Graphics.SetRenderTargetImpl(colorBuffer, depthBuffer, mipLevel, face);
 }
Exemple #5
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 public static void SetRenderTarget(RenderTexture rt, int mipLevel, CubemapFace face)
 {
     Graphics.SetRenderTargetImpl(rt, mipLevel, face);
 }
Exemple #6
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 public static void SetRenderTarget(RenderTexture rt)
 {
     Graphics.SetRenderTargetImpl(rt, 0, CubemapFace.Unknown);
 }
Exemple #7
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 public static void SetRenderTarget(RenderBuffer[] colorBuffers, RenderBuffer depthBuffer)
 {
     Graphics.SetRenderTargetImpl(colorBuffers, depthBuffer, 0, -1);
 }
Exemple #8
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 public static void SetRenderTarget(RenderBuffer colorBuffer, RenderBuffer depthBuffer, int mipLevel)
 {
     Graphics.SetRenderTargetImpl(colorBuffer, depthBuffer, mipLevel, -1);
 }
Exemple #9
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 public static void SetRenderTarget(RenderTexture rt, int mipLevel)
 {
     Graphics.SetRenderTargetImpl(rt, mipLevel, -1);
 }
Exemple #10
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 public static void SetRenderTarget(RenderTexture rt)
 {
     Graphics.SetRenderTargetImpl(rt, 0, -1);
 }
Exemple #11
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 public static void SetRenderTarget(RenderTexture rt, int mipLevel)
 {
     Graphics.SetRenderTargetImpl(rt, mipLevel, CubemapFace.Unknown, 0);
 }