static private SetRenderTargetImpl ( RenderBuffer colorBuffer, RenderBuffer depthBuffer, int mipLevel, CubemapFace face, int depthSlice ) : void | ||
colorBuffer | RenderBuffer | |
depthBuffer | RenderBuffer | |
mipLevel | int | |
face | CubemapFace | |
depthSlice | int | |
Результат | void |
internal static void SetRenderTargetImpl(RenderTexture rt, int mipLevel, CubemapFace face) { if (rt) { Graphics.SetRenderTargetImpl(rt.colorBuffer, rt.depthBuffer, mipLevel, face); } else { Graphics.Internal_SetNullRT(); } }
public static void SetRenderTarget(RenderTargetSetup setup) { Graphics.SetRenderTargetImpl(setup); }
public static void SetRenderTarget(RenderBuffer[] colorBuffers, RenderBuffer depthBuffer) { Graphics.SetRenderTargetImpl(colorBuffers, depthBuffer, 0, CubemapFace.Unknown); }
public static void SetRenderTarget(RenderBuffer colorBuffer, RenderBuffer depthBuffer, int mipLevel, CubemapFace face) { Graphics.SetRenderTargetImpl(colorBuffer, depthBuffer, mipLevel, face); }
public static void SetRenderTarget(RenderTexture rt, int mipLevel, CubemapFace face) { Graphics.SetRenderTargetImpl(rt, mipLevel, face); }
public static void SetRenderTarget(RenderTexture rt) { Graphics.SetRenderTargetImpl(rt, 0, CubemapFace.Unknown); }
public static void SetRenderTarget(RenderBuffer[] colorBuffers, RenderBuffer depthBuffer) { Graphics.SetRenderTargetImpl(colorBuffers, depthBuffer, 0, -1); }
public static void SetRenderTarget(RenderBuffer colorBuffer, RenderBuffer depthBuffer, int mipLevel) { Graphics.SetRenderTargetImpl(colorBuffer, depthBuffer, mipLevel, -1); }
public static void SetRenderTarget(RenderTexture rt, int mipLevel) { Graphics.SetRenderTargetImpl(rt, mipLevel, -1); }
public static void SetRenderTarget(RenderTexture rt) { Graphics.SetRenderTargetImpl(rt, 0, -1); }
public static void SetRenderTarget(RenderTexture rt, int mipLevel) { Graphics.SetRenderTargetImpl(rt, mipLevel, CubemapFace.Unknown, 0); }