DistanceToDiamondInternal() static private méthode

static private DistanceToDiamondInternal ( Vector3 position, Quaternion rotation, float size, Vector2 mousePosition ) : float
position Vector3
rotation UnityEngine.Quaternion
size float
mousePosition Vector2
Résultat float
		internal static float DistanceToDiamond(Vector3 position, Quaternion rotation, float size)
		{
			return HandleUtility.DistanceToDiamondInternal(position, rotation, size, Event.current.mousePosition);
		}