static private DistanceToDiamondInternal ( Vector3 position, |
||
position | Vector3 | |
rotation | ||
size | float | |
mousePosition | Vector2 | |
Результат | float |
internal static float DistanceToDiamond(Vector3 position, Quaternion rotation, float size) { return HandleUtility.DistanceToDiamondInternal(position, rotation, size, Event.current.mousePosition); }