private INTERNAL_CALL_DistancePointBezier ( Vector3 &point, Vector3 &startPosition, Vector3 &endPosition, Vector3 &startTangent, Vector3 &endTangent ) : float | ||
point | Vector3 | |
startPosition | Vector3 | |
endPosition | Vector3 | |
startTangent | Vector3 | |
endTangent | Vector3 | |
Résultat | float |