static private DistanceToDiamondInternal ( Vector3 position, |
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position | Vector3 | |
rotation | ||
size | float | |
mousePosition | Vector2 | |
리턴 | float |
internal static float DistanceToDiamond(Vector3 position, Quaternion rotation, float size) { return HandleUtility.DistanceToDiamondInternal(position, rotation, size, Event.current.mousePosition); }