private static Internal_FindNearestVertex ( |
||
cam | ||
screenPoint | Vector2 | |
objectsToSearch | ||
ignoreObjects | ||
vertex | Vector3 | |
Résultat | bool |
internal static bool FindNearestVertex(Vector2 guiPoint, Transform[] objectsToSearch, out Vector3 vertex) { Camera current = Camera.current; Vector2 screenPoint = EditorGUIUtility.PointsToPixels(guiPoint); screenPoint.y = current.pixelRect.yMax - screenPoint.y; return HandleUtility.Internal_FindNearestVertex(current, screenPoint, objectsToSearch, HandleUtility.ignoreRaySnapObjects, out vertex); }