public static void SendHallucinationItem( PlayerMobile hallucinator, IEntity e, int itemID, int speed, int duration, int renderMode, int hue )
        {
            Map map = e.Map;

            if ( map != null && hallucinator != null )
            {
                Packet regular = null;
                NetState state = hallucinator.NetState;
                if ( state != null )
                {
                    hallucinator.ProcessDelta();

                    /*switch ( Utility.Random( 16 ))
                    {
                        case 0: hallucinator.FixedParticles( 0x373A, 10, 15, 5018, EffectLayer.Waist ); break;
                        case 1: hallucinator.FixedParticles( 0x374A, 10, 15, 5018, EffectLayer.Head ); break;
                        case 2: hallucinator.FixedParticles( 0x375A, 10, 15, 5018, EffectLayer.Waist ); break;
                        case 3: hallucinator.FixedParticles( 0x376A, 10, 15, 5018, EffectLayer.Head ); break;
                        default: break;
                    }*/

                    regular = new LocationEffect( e, itemID, speed, duration, renderMode, hue );

                    state.Send( regular );
                }
            }
        }