Move() public méthode

public Move ( Direction d ) : bool
d Direction
Résultat bool
            private static void Process( PlayerMobile pm, Direction dir, int seq )
            {
                if ( (pm.NetState.Sequence == 0 && seq != 0) || !pm.Move( dir ) )
                {
                    pm.Send( new MovementRej( seq, pm ) );
                    pm.NetState.Sequence = 0;

                    pm.ClearFastwalkStack();
                }
                else
                {
                    ++seq;

                    if ( seq == 256 )
                        seq = 1;

                    pm.NetState.Sequence = seq;
                }
            }