public static void MoveCams(PlayerMobile target, PlayerMobile[] cams)
		{
			if (target == null || cams == null || cams.Length == 0)
			{
				return;
			}

			foreach (
				PlayerMobile cam in cams.Not(cam => cam == null || cam.Deleted || (cam.Map == target.Map && cam.InRange(target, 0)))
				)
			{
				bool refreshUI = cam.Map != target.Map || cam.Region != target.Region;

				cam.Map = target.Map;
				cam.SetLocation(target.Location, true);

				if (refreshUI)
				{
					RefreshUI(cam);
				}
			}
		}