public void setWeapon(WeaponBehavior newWeapon) {
        weaponBehavior = newWeapon;
        lastDamageTime = Time.time;

        Debug.Log(weaponBehavior.Display() + " Equited!");
    }
 // shwo weapon name
 public void DoDisplay()
 {
     Debug.Log(weaponBehavior.Display());
 }