Exemple #1
0
    public WeaponBehavior ShootWeapon(Vector3 SpawnPosition, LookingDirection direction, PlayerController owner)
    {
        WeaponBehavior instantiated = Instantiate(weaponPrefab, SpawnPosition, Quaternion.identity);

        instantiated.damage = weaponDamage;
        instantiated.Init(initialVelocity, direction, owner);
        return(instantiated);
    }