public void setWeapon(WeaponBehavior newWeapon) { weaponBehavior = newWeapon; lastDamageTime = Time.time; Debug.Log(weaponBehavior.Display() + " Equited!"); }
// shwo weapon name public void DoDisplay() { Debug.Log(weaponBehavior.Display()); }
public void setWeapon(WeaponBehavior newWeapon) { weaponBehavior = newWeapon; lastDamageTime = Time.time; Debug.Log(weaponBehavior.Display() + " Equited!"); }
// shwo weapon name public void DoDisplay() { Debug.Log(weaponBehavior.Display()); }