Exemple #1
0
    public override void CauseEventEffect()
    {
        Debug.Log("Doing tripple shot Attack event");
        // Cause the event effect logically and visually
        for (int i = 0; i < 3; i++)
        {
            Debug.Log("Doing single shot Attack event");

            GameObject weapon = GameObject.Instantiate(item.weaponSOAsset.weaponPrefab, player.transform.position + new Vector3(0, 0.5f, 0), Quaternion.identity) as GameObject;

            WeaponBehavior weaponBehavior = weapon.GetComponent <WeaponBehavior>();
            weaponBehavior.SetSOAsset(item);

            Vector3 p      = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            Vector3 result = (new Vector3(p.x, p.y, 0.0f) - new Vector3(player.transform.position.x, player.transform.position.y, 0.0f)).normalized;

            if (i == 0)
            {
                weaponBehavior.SetDetails(5.0f, Quaternion.Euler(0, 0, -90f) * result);
            }
            else if (i == 2)
            {
                weaponBehavior.SetDetails(5.0f, Quaternion.Euler(0, 0, 90f) * result);
            }
            else
            {
                weaponBehavior.SetDetails(5.0f, result);
            }
        }
    }
Exemple #2
0
    public override void CauseEventEffect()
    {
        Debug.Log("Doing single shot Attack event");

        GameObject weapon = GameObject.Instantiate(item.weaponSOAsset.weaponPrefab, player.transform.position + new Vector3(0, 0.5f, 0), Quaternion.identity) as GameObject;

        WeaponBehavior weaponBehavior = weapon.GetComponent <WeaponBehavior>();

        weaponBehavior.SetSOAsset(item);

        Vector3 p      = Camera.main.ScreenToWorldPoint(Input.mousePosition);
        Vector3 result = (new Vector3(p.x, p.y, 0.0f) - new Vector3(player.transform.position.x, player.transform.position.y, 0.0f)).normalized;

        weaponBehavior.SetDetails(9.0f, result);
    }