public void LifeLost(int lifeminus) { if (LifeSph == 0) { player.Dead(); pauseBtn.gameObject.SetActive(false); gameOverScn.gameObject.SetActive(true); StartCoroutine(LevelSelector()); } lifeSph -= lifeminus; PlayerPrefs.SetInt("PrefLife", lifeCountPref - lifeminus); uiM.SetTime(); SetCountText(); }