void OnTriggerEnter2D(Collider2D other) { if (other.tag == "obstaclecar") { Destroy(other.gameObject); road.speed = 0f; gamemanager.Gamemanager.gamestates = gamemanager.Gamestates.playerDied; uImanager.Activaterestart(); uImanager.SaveGameData(); this.gameObject.SetActive(false); } if (other.tag == "coin") { Destroy(other.gameObject); uImanager.increasecoin(); } }