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C# (CSharp) UImanager.ScoreUI Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
UImanager
Méthode/Fonction:
ScoreUI
Exemples au hotexamples.com:
1
C# (CSharp) UImanager.ScoreUI - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
UImanager.ScoreUI
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
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Cacher
FindObjectOfType(4)
DeleteItemsPrefab(4)
Consumido(2)
AbortNewModule(1)
Noammo(1)
SaveGameData(1)
RestartLevel(1)
Playnewweaponanim(1)
OpenEndDialog(1)
MakeOnlyActiveMod(1)
ScoreUp(1)
Lowammo(1)
LoTienes(1)
LaunchEvolution(1)
LaunchAutoSecretFunction(1)
InstantiateTargetHeroPrefab(1)
InstantiateTargetEnemyPrefab(1)
InstantiateLoadedElements(1)
Initialize(1)
ScoreUI(1)
SetAnotherActive(1)
SetAllRegIddle(1)
SetTurnList(1)
ShowManaCost(1)
ShowHeroHP(1)
ShowGameOverText(1)
ShowCurrentTime(1)
ShowCompletedPanel(1)
SetUpPanel(1)
SetToEnd(1)
Inc_score(1)
SetTime(1)
SetSoldierDisplayerText(1)
SetResult(1)
SetPotUIActive(1)
SetPaths(1)
SetNumber(1)
SetModuleActive(1)
IncreaseYourScore(1)
HideResultPanel(1)
HpupdateUI(1)
ChangeCheckpointMarkers(1)
CompraExitosa(1)
CloseEndDialog(1)
ChangeTrackerMarker(1)
ChangeState(1)
ChangeScoreText(1)
ChangeRounds(1)
CalculateFieldSize(1)
Desequipar(1)
Méthodes fréquemment utilisées
FindObjectOfType (4)
DeleteItemsPrefab (4)
Consumido (2)
AbortNewModule (1)
Noammo (1)
SaveGameData (1)
RestartLevel (1)
Playnewweaponanim (1)
OpenEndDialog (1)
MakeOnlyActiveMod (1)
Méthodes fréquemment utilisées
ScoreUp (1)
Lowammo (1)
LoTienes (1)
LaunchEvolution (1)
LaunchAutoSecretFunction (1)
InstantiateTargetHeroPrefab (1)
InstantiateTargetEnemyPrefab (1)
InstantiateLoadedElements (1)
Initialize (1)
ScoreUI (1)
SetAnotherActive (1)
SetAllRegIddle (1)
SetTurnList (1)
ShowManaCost (1)
ShowHeroHP (1)
ShowGameOverText (1)
ShowCurrentTime (1)
ShowCompletedPanel (1)
SetUpPanel (1)
SetToEnd (1)
Méthodes fréquemment utilisées
SetAnotherActive (1)
SetAllRegIddle (1)
SetTurnList (1)
ShowManaCost (1)
ShowHeroHP (1)
ShowGameOverText (1)
ShowCurrentTime (1)
ShowCompletedPanel (1)
SetUpPanel (1)
SetToEnd (1)
Inc_score (1)
SetTime (1)
SetSoldierDisplayerText (1)
SetResult (1)
SetPotUIActive (1)
SetPaths (1)
SetNumber (1)
SetModuleActive (1)
IncreaseYourScore (1)
HideResultPanel (1)
HpupdateUI (1)
ChangeCheckpointMarkers (1)
CompraExitosa (1)
CloseEndDialog (1)
ChangeTrackerMarker (1)
ChangeState (1)
ChangeScoreText (1)
ChangeRounds (1)
CalculateFieldSize (1)
Desequipar (1)
Méthodes fréquemment utilisées
Inc_score (1)
SetTime (1)
SetSoldierDisplayerText (1)
SetResult (1)
SetPotUIActive (1)
SetPaths (1)
SetNumber (1)
SetModuleActive (1)
IncreaseYourScore (1)
HideResultPanel (1)
HpupdateUI (1)
ChangeCheckpointMarkers (1)
CompraExitosa (1)
CloseEndDialog (1)
ChangeTrackerMarker (1)
ChangeState (1)
ChangeScoreText (1)
ChangeRounds (1)
CalculateFieldSize (1)
Desequipar (1)
AskDeleteModule (1)
AskCloneModule (1)
AddLives (1)
AddBasicModulePart2 (1)
Activaterestart (1)
ActivateLightButton (1)
ActivateLampoButton (1)
DescarteExitoso (1)
DisPlayTimeOut (1)
HideTooltip (1)
GetNewPandemonium (1)
ActivateBeamButton (1)
HideMoves (1)
HeroBarUpdate (1)
Healsound (1)
GetStartedTime (1)
GetNewRegulationScheme (1)
GetNewOutputConnectionList (1)
DisplayBlood (1)
GetNewModuleLabel (1)
Exemple #1
0
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public void ScoreUpadte() { _score = _score + 10; _uimanage.ScoreUI(_score); }