Beispiel #1
0
 public void LifeLost(int lifeminus)
 {
     if (LifeSph == 0)
     {
         player.Dead();
         pauseBtn.gameObject.SetActive(false);
         gameOverScn.gameObject.SetActive(true);
         StartCoroutine(LevelSelector());
     }
     lifeSph -= lifeminus;
     PlayerPrefs.SetInt("PrefLife", lifeCountPref - lifeminus);
     uiM.SetTime();
     SetCountText();
 }