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C# (CSharp) UImanager.ChangeScoreText Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
UImanager
Méthode/Fonction:
ChangeScoreText
Exemples au hotexamples.com:
1
C# (CSharp) UImanager.ChangeScoreText - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
UImanager.ChangeScoreText
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
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FindObjectOfType(4)
DeleteItemsPrefab(4)
Consumido(2)
AbortNewModule(1)
Noammo(1)
SaveGameData(1)
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Playnewweaponanim(1)
OpenEndDialog(1)
MakeOnlyActiveMod(1)
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Lowammo(1)
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LaunchEvolution(1)
LaunchAutoSecretFunction(1)
InstantiateTargetHeroPrefab(1)
InstantiateTargetEnemyPrefab(1)
InstantiateLoadedElements(1)
Initialize(1)
ScoreUI(1)
SetAnotherActive(1)
SetAllRegIddle(1)
SetTurnList(1)
ShowManaCost(1)
ShowHeroHP(1)
ShowGameOverText(1)
ShowCurrentTime(1)
ShowCompletedPanel(1)
SetUpPanel(1)
SetToEnd(1)
Inc_score(1)
SetTime(1)
SetSoldierDisplayerText(1)
SetResult(1)
SetPotUIActive(1)
SetPaths(1)
SetNumber(1)
SetModuleActive(1)
IncreaseYourScore(1)
HideResultPanel(1)
HpupdateUI(1)
ChangeCheckpointMarkers(1)
CompraExitosa(1)
CloseEndDialog(1)
ChangeTrackerMarker(1)
ChangeState(1)
ChangeScoreText(1)
ChangeRounds(1)
CalculateFieldSize(1)
Desequipar(1)
Méthodes fréquemment utilisées
FindObjectOfType (4)
DeleteItemsPrefab (4)
Consumido (2)
AbortNewModule (1)
Noammo (1)
SaveGameData (1)
RestartLevel (1)
Playnewweaponanim (1)
OpenEndDialog (1)
MakeOnlyActiveMod (1)
Méthodes fréquemment utilisées
ScoreUp (1)
Lowammo (1)
LoTienes (1)
LaunchEvolution (1)
LaunchAutoSecretFunction (1)
InstantiateTargetHeroPrefab (1)
InstantiateTargetEnemyPrefab (1)
InstantiateLoadedElements (1)
Initialize (1)
ScoreUI (1)
SetAnotherActive (1)
SetAllRegIddle (1)
SetTurnList (1)
ShowManaCost (1)
ShowHeroHP (1)
ShowGameOverText (1)
ShowCurrentTime (1)
ShowCompletedPanel (1)
SetUpPanel (1)
SetToEnd (1)
Méthodes fréquemment utilisées
SetAnotherActive (1)
SetAllRegIddle (1)
SetTurnList (1)
ShowManaCost (1)
ShowHeroHP (1)
ShowGameOverText (1)
ShowCurrentTime (1)
ShowCompletedPanel (1)
SetUpPanel (1)
SetToEnd (1)
Inc_score (1)
SetTime (1)
SetSoldierDisplayerText (1)
SetResult (1)
SetPotUIActive (1)
SetPaths (1)
SetNumber (1)
SetModuleActive (1)
IncreaseYourScore (1)
HideResultPanel (1)
HpupdateUI (1)
ChangeCheckpointMarkers (1)
CompraExitosa (1)
CloseEndDialog (1)
ChangeTrackerMarker (1)
ChangeState (1)
ChangeScoreText (1)
ChangeRounds (1)
CalculateFieldSize (1)
Desequipar (1)
Méthodes fréquemment utilisées
Inc_score (1)
SetTime (1)
SetSoldierDisplayerText (1)
SetResult (1)
SetPotUIActive (1)
SetPaths (1)
SetNumber (1)
SetModuleActive (1)
IncreaseYourScore (1)
HideResultPanel (1)
HpupdateUI (1)
ChangeCheckpointMarkers (1)
CompraExitosa (1)
CloseEndDialog (1)
ChangeTrackerMarker (1)
ChangeState (1)
ChangeScoreText (1)
ChangeRounds (1)
CalculateFieldSize (1)
Desequipar (1)
AskDeleteModule (1)
AskCloneModule (1)
AddLives (1)
AddBasicModulePart2 (1)
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ActivateLightButton (1)
ActivateLampoButton (1)
DescarteExitoso (1)
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HideTooltip (1)
GetNewPandemonium (1)
ActivateBeamButton (1)
HideMoves (1)
HeroBarUpdate (1)
Healsound (1)
GetStartedTime (1)
GetNewRegulationScheme (1)
GetNewOutputConnectionList (1)
DisplayBlood (1)
GetNewModuleLabel (1)
Exemple #1
0
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public void AddScore(int value) { Score += value; UImanager.ChangeScoreText(Score.ToString()); }
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