/// <summary> /// 销毁所有Manager /// </summary> private void DestroyAllManager() { _uiManager.OnDestroy(); _requestManager.OnDestroy(); _clientManager.OnDestroy(); }
private void DestroyManager() { clientMng.OnDestroy(); uiMng.OnDestroy(); playerManager.OnDestroy(); requestMng.OnDestroy(); }
private void DestroyManager() { requestMng.OnDestroy(); clientMng.OnDestroy(); playerMng.OnDestroy(); uiMng.OnDestroy(); cameraMng.OnDestroy(); }
private void OnDestroyManager() { uiMgr.OnDestroy(); reqMgr.OnDestroy(); camMgr.OnDestroy(); audMgr.OnDestroy(); playerMgr.OnDestroy(); clientMgr.OnDestroy(); }
/// <summary> /// 销毁所有Manager /// </summary> private void DestroyAllManager() { _uiManager.OnDestroy(); _audioManager.OnDestroy(); _playerManager.OnDestroy(); _cameraManager.OnDestroy(); _requestManager.OnDestroy(); _clientManager.OnDestroy(); }
private void DestroyManager() { uiManager.OnDestroy(); audioManger.OnDestroy(); playerManager.OnDestroy(); cameraManager.OnDestroy(); requestManager.OnDestroy(); clientManager.OnDestroy(); }
public void DestroyManager() { uiMng.OnDestroy(); audioMng.OnDestroy(); playerMng.OnDestroy(); cameraMng.OnDestroy(); requestMng.OnDestroy(); clientMng.OnDestroy(); }
private void DestroyManager() { mUIManager.OnDestroy(); mPlayerManager.OnDestroy(); mGameManager.OnDestroy(); mItemManager.OnDestroy(); mDoorManager.OnDestroy(); mAudioManager.OnDestroy(); mEnergyManager.OnDestroy(); }
private void DestroyManager() { uiMng.OnDestroy(); requestMng.OnDestroy(); playerMng.OnDestroy(); clientMng.OnDestroy(); cameraMng.OnDestroy(); audioMng.OnDestroy(); poolMng.OnDestroy(); }
private void DestroyManager() { clientMng.OnDestroy(); uiMng.OnDestroy(); audioMng.OnDestroy(); playerMng.OnDestroy(); requestMng.OnDestroy(); cameraMng.OnDestroy(); resourceManager.OnDestroy(); }
private void OnDestroy() { audioManager.OnDestroy(); uiManager.OnDestroy(); sceneManager.OnDestroy(); positionManager.OnDestroy(); recallManager.OnDestroy(); talkManager.OnDestroy(); headManager.OnDestroy(); }
private void DestroyManager() { uiMng.OnDestroy(); audioMng.OnDestroy(); playerMng.OnDestroy(); requestMng.OnDestroy(); clientMng.OnDestroy(); dataMng.OnDestroy(); ioMng.OnDestroy(); }
public static void OnDestroy() { EventsHolder.OnDestroy(); AmmunitionDropHolder.OnDestroy(); //Holders PlayerHolder.OnDestroy(); EnemyHolder.OnDestroy(); WeaponHolder.OnDestroy(); ProjectileHolder.OnDestroy(); MapHolder.OnDestroy(); UIManager.OnDestroy(); }
private void OnDestroy() { foreach (var item in beforeDestroyActionList) { item(); } uiMng.OnDestroy(); audioMng.OnDestroy(); playerMng.OnDestroy(); cameraMng.OnDestroy(); requestMng.OnDestroy(); clientMng.OnDestroy(); }
static int OnDestroy(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UIManager obj = (UIManager)ToLua.CheckObject(L, 1, typeof(UIManager)); obj.OnDestroy(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private void DestoryManager() { UIMng.OnDestroy(); AudioMng.OnDestroy(); RequestMng.OnDestroy(); }
private void DestroyManager() { uiMng.OnDestroy(); }