public void SpawnPlayer() { runSpeed = 6; spellPrefab = Resources.Load("Spell") as GameObject; playerAnimator = GetComponent<Animator>(); visuals = GameObject.Find("Visuals"); mainCamera = GameObject.Find("Main Camera"); cameraPos = mainCamera.transform.position; spells = GetComponent<Spells>(); spells.InitializeSpells(); uiManager = GameObject.Find("Manager").GetComponent<UIManager>(); spells.selectedSpell1 = spells.test1; spells.selectedSpell2 = spells.test2; spells.selectedSpell3 = spells.test3; spells.selectedSpell4 = spells.test4; uiManager.MoveHighlight(1); }