private void StartBattle() { BattleStatus = BattleState.Active; battleSkillHandler = FindObjectOfType <BattleSkillHandler>(); ui.ActivateBattleSkills(true); battleSkillHandler.Init(); EnemyHome = HomeData.GenerateRandom( regionNum, Random.Range(2, regionNum + 2), Mathf.Min(60, 20 + 5 * regionNum)); MusicPlayer.Instance.Play(1, true); }