void Start()
    {
        UnityEngine.Random.seed = (int) System.DateTime.Now.Ticks;

        m_UIManager = UIManager.GetInstance();
        m_UIManager.EnableLoadingScreen(true);
        Debug.Log ("Loading " + Time.time);
        HandleLoadObjectPool(() => {
            HandleLoadMap("World1", () => {
                Debug.Log ("Complete " + Time.time);
                m_UIManager.EnableLoadingScreen(false);
            });
        });
    }