Exemple #1
0
 public void StartPlayerPhase()
 {
     if (state != BattleState.PLAYER_WIN && state != BattleState.PLAYER_LOSE)
     {
         state = BattleState.PLAYER_PHASE;
         uiManager.ActivateButtons();
         eText.SetText("What will the Adventurer do?");
         actionPanel.SetActive(true);
     }
 }