void Start() { UnityEngine.Random.seed = (int) System.DateTime.Now.Ticks; m_UIManager = UIManager.GetInstance(); m_UIManager.EnableLoadingScreen(true); Debug.Log ("Loading " + Time.time); HandleLoadObjectPool(() => { HandleLoadMap("World1", () => { Debug.Log ("Complete " + Time.time); m_UIManager.EnableLoadingScreen(false); }); }); }