Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     // if the object wasnt found
     if (timebar == null)
     {
         // find the object based on type
         timebar = FindObjectOfType <TimeBar>();
     }
     // as long as timer is intended to be running
     if (GameManager.TheTimer)
     {
         // subtract the timeleft from deltatime*6, to still be fast regardless of timescale
         GameManager.timeLeft -= Time.deltaTime * 6;
         // set the bar accordingly to the time left
         timebar.SetSize(GameManager.timeLeft / 5);
         // if time runs out
         if (GameManager.timeLeft < 0)
         {
             // reset timescaleadjuster to normal and disable the timer
             GameManager.timeScaleAdjuster = 1f;
             GameManager.TheTimer          = false;
         }
     }
     // if there is no timer needed to be running, but the bar isnt full
     else if (GameManager.timeLeft <= 5)
     {
         // recharge the timer slowly and set the bar accordingly
         GameManager.timeLeft += Time.deltaTime * 1 / 2;
         timebar.SetSize(GameManager.timeLeft / 5);
     }
 }