public void ShieldCollideBonus()
    {
        GameManager.Instance.ScoreAdd(10);
        playerTimeBar.AddTimerBonus(5);

        if (coShieldInvincible != null)
        {
            StopCoroutine(coShieldInvincible);
        }
        coShieldInvincible = StartCoroutine(CorShieldInvincible());
    }