void Awake()
 {
     Overlord.instance.gameAppRef = this;
     isPause = false;
     if (playerRef == null) {
         GameObject tmp = Instantiate(playerPrefab) as GameObject;
         playerRef = tmp.GetComponent<Player>();
     }
     weaponManRef.Init(playerRef);
     audioRef.enabled = !Overlord.instance.isMute;
     spawnRef = new Spawner();
     spawnRef.PrepareLevel(0);
     storyRef = new StoryMan();
     storyRef.Init(storyCanvas);
 }