void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Player") { // Do some gameover shit SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } if (other.gameObject.tag == "Enemy") { eatSound.pitch = 1 + Random.Range(-0.5f, 0.5f); eatSound.Play(); spawner.Add(new SpawnItem(powerfulEnemy, Time.time + 1)); Destroy(other.gameObject); // add enemy2 to the spawnlist... } }