private void ChangeDelayAndChance(NoodleTypes.types type) { spawner.DivideDelay(1.5f); ItemSpawnChance item = spawner.FindNoodleByType(type); float sub = item.Done(1.5f); spawner.AddChanceToUnDoneNoodles(sub); }
private void ChangeDelayAndChance(NoodleTypes.types type) { spawner.DivideDelay(1.5f); ItemSpawnChance item = spawner.FindNoodleByType(type); float sub = item.Done(1.5f); spawner.AddChanceToUnDoneNoodles(sub); }