Exemple #1
0
    void enemyHasFirstSpawn_superCheck(GameObject item, Spawnable spawnable)
    {
        // ENEMY UNIQUE
        Enemy enemy;

        if (item.tag == "Enemy" && _gameManager.getMode() == GameManager.mode.classic)
        {
            enemy = item.GetComponent <Enemy>();
            Enemy.type type = enemy.getType();
            if (type == Enemy.type.Super && _gameManager.firstSpawn(type))
            {
                spawnable.setActive(false);
            }
        }
    }