Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     if (GameController.instance.currentRoom == spawnComponent.getRoom() && !moveCooldownActive)
     {
         move = true;
     }
     else
     {
         move = false;
     }
     if (move)
     {
         transform.position = Vector3.Lerp(transform.position, Vector3.MoveTowards(transform.position, GameController.instance.player.transform.position, moveSpeed * Time.deltaTime), 0.6f);
     }
     childUpdate();
 }