public bool Store(Spawnable item)
    {
        SpawnEntry entry;

        if (spawnStore.GetStore(item.ID, out entry)) // Store found
        {
            // NOTE: Possible bug where an object is stored twice?

            item.transform.position = new Vector3(0, -100, 0);
            item.Despawn();
            entry.Store(item);
            active.Remove(item);
            return(true);
        }
        else // Store not found for given item
        {
            return(false);
        }
    }