Exemple #1
0
    protected override void uptake(float cur)
    {
        if (!fired && cur > windUp)
        {
            fired = true;
            GameObject s = Instantiate(spawnPre);
            s.transform.position += target;
            if (rotate)
            {
                s.transform.rotation = transform.rotation;
            }

            Spawnable spa = s.GetComponent <Spawnable>();
            spa.setPlayer(ownerTeam, owner);
            NetworkServer.Spawn(s);
        }
    }