void enemyHasFirstSpawn_superCheck(GameObject item, Spawnable spawnable) { // ENEMY UNIQUE Enemy enemy; if (item.tag == "Enemy" && _gameManager.getMode() == GameManager.mode.classic) { enemy = item.GetComponent <Enemy>(); Enemy.type type = enemy.getType(); if (type == Enemy.type.Super && _gameManager.firstSpawn(type)) { spawnable.setActive(false); } } }