// Update is called once per frame void Update() { InputSwipe(); if (mStunnerProgressBar.ProgressBar.value >= 1.0f) { mSpawnableComponent.DestroySpawnable(); } }
// Update is called once per frame void Update() { InputSwipe(); if (mStunnerProgressBar.ProgressBar.value >= 1.0f) { mSpawnableComponent.DestroySpawnable(); } }