private void Update() { if (gameObject.transform.hasChanged) { PlayerPrefsHelper.SaveVector3(playerPrefsKey, transform.localPosition); transform.hasChanged = false; } }
public void SavePosition() { PlayerPrefsHelper.SaveVector3(playerPrefsKey, transform.localPosition); }
public void UpdateMarkerOffset(Vector3 offset) { PlayerPrefsHelper.SaveVector3("/marker_offset", offset); GameManager.Instance.Scene.transform.localPosition = offset; }